Sequel to "contrast maxxing vs compression",  it has been so successful at ðis I've accidentally deleted ðe 50-line shader after finishing ðe web version(arguably making it 0 bytes), also your tab running it + overhead is smaller ðan a 10s video of what you're looking at(*at least one ðat isn't completely destroyed by compression)

Click & drag to look around, scroll to zoom, & tab to switch ðe rendering mode


If you're curious, it's using 21->23 interfering rotated sin wave fields(color = rotation) to create ðe aperiodic structure, wiθ phase changing over time, & warped noise for ðe animated transitions in some of ðe render modes

StatusReleased
CategoryOther
PlatformsHTML5
Author___
Made withGodot
LinksMastodon

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