U 1A: Correcting for the bias of human embodiment


Added 100 trillion types of candy(along with a species of candy bush for each), but no more than 17 types can be found per save (17 is a very random number)(wanna-be candy farmers may want to experiment)

Added a "continental" mode for "realistic" & "isotropic" worlds, which tends to generate coastlines that look a lot more like Finland or Indonesia than the average colored perlin noise simulator ๐Ÿ˜

Reworked the isotropic worldgen

  •  "high density" means predominantly solid(surface & everything beyond), "low density" means predominantly air(windsweep, endless sky, libraries), regions with a comparable mix of air & matter(mostly not solid) may be called "medium density"(cotton clouds & snowstorm).
  • 2 new biomes: surface(between the cotton clouds & solid rock), mists(low-medium density, doesn't strictly follow density)
  • Aeroplankton can regrow in the mists biome
  • ใŠ็ฉบใฎ้ญš้”ใฏๅŠ ใˆใ‚Šใพใ—ใŸ
  • Increased the density of the cotton clouds biome
  • Undifferentiated the placeholder high density biome
  • Chilis now spawn in the windsweep biome
  • Added candy canes
  • Aeroplankton can now be moved & eaten in condensed form with shpotles
  • Added an alternative recipe for fabric: web + cotton cloud
  • Fog can now be moved with a shpotle

Added a beach biome to "realistic" worlds

Added a new 4d tetracomb(24-cell), & a new 3d honeycomb(bitruncated cubic), both support axis rotation

Brought back Adolf's tiling

Improved the noise algorithm for higher dimensional worlds

Improved the gender system to say more about society

Fixed something that might have been a bug

Fixed a visual bug


Old saves are not likely to work, but if you want to try converting a file, replace all "_blocki" with "_block" & get rid of anything with the word "candy" in its id

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U 1A.1

Mysterious

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